// TurboWarp-inspired Editor (Basic Version) // Assumes a basic custom block-based editor and simple runtime simulation import { useState } from "react"; import { Button } from "@/components/ui/button"; import { Card, CardContent } from "@/components/ui/card"; import { Input } from "@/components/ui/input"; export default function Editor() { const [sprites, setSprites] = useState([{ name: "Sprite1", code: "move 10" }]); const [selectedSprite, setSelectedSprite] = useState(0); const [projectOutput, setProjectOutput] = useState("Idle..."); const addSprite = () => { const name = `Sprite${sprites.length + 1}`; setSprites([...sprites, { name, code: "" }]); setSelectedSprite(sprites.length); }; const updateCode = (code) => { const updated = [...sprites]; updated[selectedSprite].code = code; setSprites(updated); }; const runProject = () => { const output = sprites.map((s) => `${s.name}: ${s.code}`).join("\n"); setProjectOutput(output); }; return (